5/14/2023 0 Comments Rogue squadron 3d passwords![]() Take a look at how EMBM style bump mapping works - it peturbs the pixels of one texture map based on the pixels of another. You can achieve many of those effects with the fixed function Direct3D pipeline on some PC hardware going as far back as the Matrox G400!. ![]() I'll give you a hint regarding the "warped refractions and reflections on a per-pixel basis?" on the GameCube. Say what?! But then how else are games like Rogue Squadron 2/3 able to do things like warped refractions and reflections on a per-pixel basis?
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